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Final Fantasy VII Remake Guide and Tips
Final Fantasy VII Remake Guide and Tips has easily been one of the most highly anticipated games for years now. With its recent re-reveal at the latest PlayStation State of Play, excitement for the project is back in full force. This Remake of the beloved roleplaying game aims to provide much to please longtime fans, but with many dramatic changes being introduced as well, there’s also some cause for concern. Ahead of the Remake’s upcoming info blowout at E3, here’s seven things about the game to be excited and worried about.
The Combat
One of the biggest changes that Final Fantasy VII Remake introduces is in how its combat works. Whereas the original game featured classic turn-based battles, this Remake has a new real-time action combat system. This ambitious change in structure may turn off some old-school fans who loved the classic battles of the original game, but there’s sure to be plenty to like about the new style of combat. After all, the Remake is being directed by Kingdom Hearts creator Tetsuya Nomura, whose games are known for their fast-paced and exciting action battle systems. If done right, this new combat style could make battles come alive in spectacular fashion.
The Scope and Scale
Final Fantasy VII was one of the most ambitious games ever created when it first released on the original PlayStation. This scale was unfortunately limited by the weakness of its hardware. With the power of modern graphical capabilities, however, Final Fantasy VII Remake is finally able to fully realize the incredible splendor of its world the way it was always meant to be. Even from the few glimpses we’ve seen in trailers and screenshots, the game’s city of Midgar already looks grander than ever before, and the rest of the game’s world of Gaia is sure to follow suit.
What To Be Worried About
Changes to the Gameplay
Final Fantasy VII Remake is more than a simple HD version of the original game. Instead, it’s a complete reimagining of it, and major changes to the core gameplay are sure to come with it. We’ve already seen that the combat system has been completely overhauled, and there will inevitably be big adjustments in other areas as well. There’s so many questions about how the game will be altered: What will overworld exploration be like? How will the pace of the original game be changed? How will Limit Breaks, Summons, and Materia, three of the most significant features of the original game’s combat, be implemented? These are big questions, and there’s no guarantee that Square Enix will answer them in a way that satisfies all fans and captures the original’s iconic spirit.
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